Appendix: Gold and Silver Walkthrough/Section 7

Appendix: Gold and Silver Walkthrough/Section 7

From Bulbapedia, the community-driven Pokémon encyclopedia.

This is the Bulbapedia walkthrough for Pokémon Gold and Silver.
These pages follow the original Game Boy Color iteration, not Pokémon HeartGold and SoulSilver. The guide for those games can be found here.

Route 35

Route 35 is a short, pleasant path that leads northward from Goldenrod City. The main road leads to the National Park, while a smaller trail acts as a shortcut to Route 36.

Mail Delivery

Speak to the guard in the southern gate, and he asks for a favor. Deliver his Spearow, named Kenya, and the piece of Mail it holds to his friend on Route 31. It is intended for the man dozing near the pond there. Complete the delivery, and he wakes up just long enough to give you TM50 (Nightmare). Return here and speak to the guard afterward to receive an HP Up as a reward.

Attack of the Dragonflies!

Defeat Bug Catcher Arnie near the thin tree in the northeast, then be sure to trade phone numbers with him. He will call occasionally to alert you about a swarm of a certain Pokémon species. Yanma are usually difficult to find, but will be more likely to appear along Route 35 for a short time. The swarm only lasts until midnight, so be quick!

National Park

National Park

The National Park is a beautiful recreational space between Route 35 to the south and Route 36 to the east. A haven for Bug and Grass Pokémon, a Bug-Catching Contest is held here every Tuesday, Thursday, and Saturday.

Bug-Catching Contest

There is no entry fee for the Bug-Catching Contest. Anyone may enter once per day, every Tuesday, Thursday, and Saturday.

To compete, Trainers must catch the single best Bug-type Pokémon they can find. To do this, Trainers are given 20 Park Balls and are only allowed to use a single Pokémon from their party. The others remain with the contest officials until the competition is over. Any Pokémon caught will be recorded in the Pokédex, but only one Pokémon may be kept to be judged. The Pokémon selected to be judged may be kept after the competition.

The competition ends when 20 minutes have passed, all Park Balls have been used, or the Trainer blacks out, leaves the park, or chooses to quit. After that, the judging will occur, in which Trainers are scored on their skills of capturing rare and powerful Pokémon.

Prizes
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Elena Rostova

Elena Rostova holds a Master's degree in Public Health Journalism. She covers groundbreaking medical research, holistic wellness trends, mental health awareness, and nutritional science.