Larry (Masters) - Bulbapedia, the Community-Driven Pokémon Encyclopedia

Larry (Masters) - Bulbapedia, the Community-Driven Pokémon Encyclopedia

From Bulbapedia, the community-driven Pokémon encyclopedia.

Larry
アオキ Aoki

Larry's model
No. 205
English voice actor Yong Yea[1]
Japanese voice actor Kenyu Horiuchi
Description This Medali Gym Leader is also a member of the Paldea region’s Elite Four. He is particular about the meals he has during breaks in his busy work schedule.

Larry (Japanese: アオキ Aoki) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Two-Segment Form Dudunsparce. This pair was made available through a Poké Fair sync pair scout beginning on June 14, 2024. This pair can be raised to 6★ EX since it first released.

In the games

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: History & Role in Pokémon Masters EX

Dudunsparce (Two-Segment Form)

Raising this sync pair to 6★ EX will unlock Song Key 09008, which allows "Battle! (Paldea Elite Four: Larry) (Pokémon Masters EX Version)" to be played in the Jukebox.

Availability

Larry is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Larry Poké Fair Scout June 14 to July 11, 2024 Debut
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Hyper Drill Normal
Physical 4 200 240 100% An opponent No additional effect.
Dire Hit All + None Status 0
(2 uses)
— — — All allies Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
Bullet Speed Hyper Drill Normal
Physical 0
(2 uses)
250 300 — An opponent Activation Condition: When the user uses any moves 1 time. Deactivation Condition: When this move is used.
Never misses. Lowers the target's Defense by 2 stat ranks. Lowers the target's Normal Type Rebuff by 1 rank. Applies the Free Move Next effect to the user.
Plain and Simple None Status 0
(2 uses)
— — — Allied side Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the Speed of all allied sync pairs by 2 stat ranks.
Sync moves
Exceptional Everyman Hyper Drill Normal
Physical — 250 300 — An opponent This attack's power increases when the target's Type Rebuff is lowered.
(6★ EX effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)
(EX role effect: Sync move power will be multiplied by 1.5.)

Skills

Sync grid

The sync grid for Larry and Dudunsparce is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +40 HP +40 7 84 2
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 2
Hyper Drill: Power +2 Hyper Drill: Power ↑ +2 3 36 1
Hyper Drill: Power +2 Hyper Drill: Power ↑ +2 3 36 1
Hyper Drill: Power +2 Hyper Drill: Power ↑ +2 3 36 1
Hyper Drill: Power +2 Hyper Drill: Power ↑ +2 3 36 1
Hyper Drill: Power +2 Hyper Drill: Power ↑ +2 3 36 2
Hyper Drill: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Hyper Drill: Move Gauge Refresh 9 Charges the user's move gauge by one when a move is successful. 9 108 3
Bullet Speed Hyper Drill: Power +2 Bullet Speed Hyper Drill: Power ↑ +2 3 36 1
Bullet Speed Hyper Drill: Power +2 Bullet Speed Hyper Drill: Power ↑ +2 3 36 1
Bullet Speed Hyper Drill: Power +2 Bullet Speed Hyper Drill: Power ↑ +2 3 36 1
Bullet Speed Hyper Drill: Power +2 Bullet Speed Hyper Drill: Power ↑ +2 3 36 1
Bullet Speed Hyper Drill: Power +2 Bullet Speed Hyper Drill: Power ↑ +2 3 36 2
Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Dire Hit All +: Team Brawn Gain 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. 10 120 5
Plain and Simple: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Unflappable Prevents the user from flinching. 5 60 2
Escape Artist Prevents the user from becoming trapped. 5 60 2
Numbing Blow 4 Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. 8 96 2
Attack Trap 4 Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. 8 96 2
Ghost Guard Reduces damage when the user is attacked by Ghost-type moves. 8 96 2
Mad Strength 9 Raises the user's Attack by one stat rank when its attack move is successful. 10 120 2
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 9 108 3
Mighty Command 9 Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. 9 108 3
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 3
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. 10 120 3
Inertia The more user's Speed is raised, the more it powers up the user's sync move. 10 120 3
Hit Rebuff ↓ Opp: Free Move Next 4 Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while the target's Type Rebuff is lowered. 10 120 3
S-Move on Opp: Attack ↓ & Sp. Atk ↓ 2 Lowers the target's Attack and Sp. Atk by 2 stat rank(s) when the user's sync move targeting that opponent is successful. 10 120 3
Enfeeble 2 Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. 10 120 4
Team Speedy Entry 2 Raises the Speed of all allied sync pairs by 2 stat ranks when the user enters a battle. 10 120 4
Recuperation 2 Restores the user's HP by approximately 40% of its maximum HP after using its sync move. 10 120 5
Exceptional Everyman Hyper Drill: Power +25 Exceptional Everyman Hyper Drill: Power ↑ +25 5 60 3
Exceptional Everyman Hyper Drill: Power +25 Exceptional Everyman Hyper Drill: Power ↑ +25 5 60 3
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