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| Larry アオキ Aoki | |
Larry's model | |
| No. | 205 |
|---|---|
| English voice actor | Yong Yea[1] |
| Japanese voice actor | Kenyu Horiuchi |
| Description | This Medali Gym Leader is also a member of the Paldea region’s Elite Four. He is particular about the meals he has during breaks in his busy work schedule. |
Larry (Japanese: アオキ Aoki) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Two-Segment Form Dudunsparce. This pair was made available through a Poké Fair sync pair scout beginning on June 14, 2024. This pair can be raised to 6★ EX since it first released.
In the games
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Dudunsparce (Two-Segment Form)
Raising this sync pair to 6★ EX will unlock Song Key 09008, which allows "Battle! (Paldea Elite Four: Larry) (Pokémon Masters EX Version)" to be played in the Jukebox.
Availability
Larry is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Larry Poké Fair Scout | June 14 to July 11, 2024 | Debut |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Hyper Drill | Normal |
Physical | 4 | 200 | 240 | 100% | An opponent | No additional effect. |
| Dire Hit All + | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. |
| Bullet Speed Hyper Drill | Normal |
Physical | 0 (2 uses) |
250 | 300 | — | An opponent | Activation Condition: When the user uses any moves 1 time. Deactivation Condition: When this move is used. Never misses. Lowers the target's Defense by 2 stat ranks. Lowers the target's Normal Type Rebuff by 1 rank. Applies the Free Move Next effect to the user. |
| Plain and Simple | None | Status | 0 (2 uses) |
— | — | — | Allied side | Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the Speed of all allied sync pairs by 2 stat ranks. |
| Sync moves | ||||||||
| Exceptional Everyman Hyper Drill | Normal |
Physical | — | 250 | 300 | — | An opponent | This attack's power increases when the target's Type Rebuff is lowered. (6★ EX effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.) (EX role effect: Sync move power will be multiplied by 1.5.) |
Skills
Sync grid
The sync grid for Larry and Dudunsparce is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +40 | HP +40 | 7 | 84 | 2 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 2 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 2 |
| Hyper Drill: Power +2 | Hyper Drill: Power ↑ +2 | 3 | 36 | 1 |
| Hyper Drill: Power +2 | Hyper Drill: Power ↑ +2 | 3 | 36 | 1 |
| Hyper Drill: Power +2 | Hyper Drill: Power ↑ +2 | 3 | 36 | 1 |
| Hyper Drill: Power +2 | Hyper Drill: Power ↑ +2 | 3 | 36 | 1 |
| Hyper Drill: Power +2 | Hyper Drill: Power ↑ +2 | 3 | 36 | 2 |
| Hyper Drill: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Hyper Drill: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 9 | 108 | 3 |
| Bullet Speed Hyper Drill: Power +2 | Bullet Speed Hyper Drill: Power ↑ +2 | 3 | 36 | 1 |
| Bullet Speed Hyper Drill: Power +2 | Bullet Speed Hyper Drill: Power ↑ +2 | 3 | 36 | 1 |
| Bullet Speed Hyper Drill: Power +2 | Bullet Speed Hyper Drill: Power ↑ +2 | 3 | 36 | 1 |
| Bullet Speed Hyper Drill: Power +2 | Bullet Speed Hyper Drill: Power ↑ +2 | 3 | 36 | 1 |
| Bullet Speed Hyper Drill: Power +2 | Bullet Speed Hyper Drill: Power ↑ +2 | 3 | 36 | 2 |
| Dire Hit All +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Dire Hit All +: Team Brawn Gain 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. | 10 | 120 | 5 |
| Plain and Simple: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
| Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 2 |
| Numbing Blow 4 | Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. | 8 | 96 | 2 |
| Attack Trap 4 | Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | 8 | 96 | 2 |
| Ghost Guard | Reduces damage when the user is attacked by Ghost-type moves. | 8 | 96 | 2 |
| Mad Strength 9 | Raises the user's Attack by one stat rank when its attack move is successful. | 10 | 120 | 2 |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 9 | 108 | 3 |
| Mighty Command 9 | Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | 9 | 108 | 3 |
| Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
| Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Hit Rebuff ↓ Opp: Free Move Next 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while the target's Type Rebuff is lowered. | 10 | 120 | 3 |
| S-Move on Opp: Attack ↓ & Sp. Atk ↓ 2 | Lowers the target's Attack and Sp. Atk by 2 stat rank(s) when the user's sync move targeting that opponent is successful. | 10 | 120 | 3 |
| Enfeeble 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 4 |
| Team Speedy Entry 2 | Raises the Speed of all allied sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 4 |
| Recuperation 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 5 |
| Exceptional Everyman Hyper Drill: Power +25 | Exceptional Everyman Hyper Drill: Power ↑ +25 | 5 | 60 | 3 |
| Exceptional Everyman Hyper Drill: Power +25 | Exceptional Everyman Hyper Drill: Power ↑ +25 | 5 | 60 | 3 |