What exactly is the difference between mod and rem in Haskell?
Both seems to give the same results
*Main> mod 2 3
2
*Main> rem 2 3
2
*Main> mod 10 5
0
*Main> rem 10 5
0
*Main> mod 1 0
*** Exception: divide by zero
*Main> rem 1 0
*** Exception: divide by zero
*Main> mod 1 (-1)
0
*Main> rem 1 (-1)
0
6 Answers
They're not the same when the second argument is negative:
2 `mod` (-3) == -1
2 `rem` (-3) == 2
Yes, those functions act differently. As defined in the official documentation:
quot is integer division truncated toward zero
rem is integer remainder, satisfying:
(x `quot` y)*y + (x `rem` y) == x
div is integer division truncated toward negative infinity
mod is integer modulus, satisfying:
(x `div` y)*y + (x `mod` y) == x
You can really notice the difference when you use a negative number as second parameter and the result is not zero:
5 `mod` 3 == 2
5 `rem` 3 == 2
5 `mod` (-3) == -1
5 `rem` (-3) == 2
(-5) `mod` 3 == 1
(-5) `rem` 3 == -2
(-5) `mod` (-3) == -2
(-5) `rem` (-3) == -2
Practically speaking:
If you know both operands are positive, you should usually use quot, rem, or quotRem for efficiency.
If you don't know both operands are positive, you have to think about what you want the results to look like. You probably don't want quotRem, but you might not want divMod either. The (x `div` y)*y + (x `mod` y) == x law is a very good one, but rounding division toward negative infinity (Knuth style division) is often less useful and less efficient than ensuring that 0 <= x `mod` y < y (Euclidean division).
In case you only want to test for divisibility, you should always use rem.
Essentially x `mod` y == 0 is equivalent to x `rem` y == 0, but rem is faster than mod.
quotRem' a b = (q, r) where
q = truncate $ (fromIntegral a / fromIntegral b :: Rational)
r = a - b * q
divMod' a b = (q, r) where
q = floor $ (fromIntegral a / fromIntegral b :: Rational)
r = a - b * q
ex:
(-3) / 2 = -1.5
(-3) `quot` 2 = truncate (-1.5) = -1
(-3) `div` 2 = floor (-1.5) = -2
(-3) `rem` 2 = -3 - 2 * (-1) = -1
(-3) `mod` 2 = -3 - 2 * (-2) = 1
3 / (-2) = -1.5
3 `quot` (-2) = truncate (-1.5) = -1
3 `div` (-2) = floor (-1.5) = -2
3 `rem` (-2) = 3 - (-2) * (-1) = 1
3 `mod` (-2) = 3 - (-2) * (-2) = -1
I cannot upload an image to explain it. But you can draw it yourself.
suppose :
X = mod(a,b) ; Y = rem(a,b)
---(-(n+1)b)---a---(-nb)---.......--(-2b)-----(-b)-----0-----b--->
X = a - [ -(n+1)b ]
so that X is always positive
Y = a - [ -nb ]
in standard documentation:
mod --> a - b.*floor(a./b).......floor is closer to negative infinity
rem --> a - b.*fix(a./b).........fix is closer to 0