Rand() Between 0 and 1

Rand() Between 0 and 1

So the following code makes 0 < r < 1

r = ((double) rand() / (RAND_MAX))

Why does having r = ((double) rand() / (RAND_MAX + 1)) make -1 < r < 0?

Shouldn't adding one to RAND_MAX make 1 < r < 2?

Edit: I was getting a warning: integer overflow in expression

on that line, so that might be the problem. I just did cout << r << endl and it definitely gives me values between -1 and 0

3

7 Answers

This is entirely implementation specific, but it appears that in the C++ environment you're working in, RAND_MAX is equal to INT_MAX.

Because of this, RAND_MAX + 1 exhibits undefined (overflow) behavior, and becomes INT_MIN. While your initial statement was dividing (random # between 0 and INT_MAX)/(INT_MAX) and generating a value 0 <= r < 1, now it's dividing (random # between 0 and INT_MAX)/(INT_MIN), generating a value -1 < r <= 0

In order to generate a random number 1 <= r < 2, you would want

r = ((double) rand() / (RAND_MAX)) + 1
6

rand() / double(RAND_MAX) generates a floating-point random number between 0 (inclusive) and 1 (inclusive), but it's not a good way for the following reasons (because RAND_MAX is usually 32767):

  1. The number of different random numbers that can be generated is too small: 32768. If you need more different random numbers, you need a different way (a code example is given below)
  2. The generated numbers are too coarse-grained: you can get 1/32768, 2/32768, 3/32768, but never anything in between.
  3. Limited states of random number generator engine: after generating RAND_MAX random numbers, implementations usually start to repeat the same sequence of random numbers.

Due to the above limitations of rand(), a better choice for generation of random numbers between 0 (inclusive) and 1 (exclusive) would be the following snippet (similar to the example at ):

#include <iostream>
#include <random>
#include <chrono>

int main()
{
    std::mt19937_64 rng;
    // initialize the random number generator with time-dependent seed
    uint64_t timeSeed = std::chrono::high_resolution_clock::now().time_since_epoch().count();
    std::seed_seq ss{uint32_t(timeSeed & 0xffffffff), uint32_t(timeSeed>>32)};
    rng.seed(ss);
    // initialize a uniform distribution between 0 and 1
    std::uniform_real_distribution<double> unif(0, 1);
    // ready to generate random numbers
    const int nSimulations = 10;
    for (int i = 0; i < nSimulations; i++)
    {
        double currentRandomNumber = unif(rng);
        std::cout << currentRandomNumber << std::endl;
    }
    return 0;
}

This is easy to modify to generate random numbers between 1 (inclusive) and 2 (exclusive) by replacing unif(0, 1) with unif(1, 2).

1

No, because RAND_MAX is typically expanded to MAX_INT. So adding one (apparently) puts it at MIN_INT (although it should be undefined behavior as I'm told), hence the reversal of sign.

To get what you want you will need to move the +1 outside the computation:

r = ((double) rand() / (RAND_MAX)) + 1;
4

It doesn't. It makes 0 <= r < 1, but your original is 0 <= r <= 1.

Note that this can lead to undefined behavior if RAND_MAX + 1 overflows.

1

My guess is that RAND_MAX is equal to INT_MAX and so you're overflowing it to a negative.

Just do this:

r = ((double) rand() / (RAND_MAX)) + 1;

Or even better, use C++11's random number generators.

1

This is the right way:

double randd() {
  return (double)rand() / ((double)RAND_MAX + 1);
}

or

double randd() {
  return (double)rand() / (RAND_MAX + 1.0);
}
4

this->value = rand() % (this->max + 1);

Seems to work fine between 0 and 1++.

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David Miller
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David Miller

David Miller brings 15 years of experience in global economics, personal finance strategy, and market dynamics. He specializes in turning complex economic trends into actionable insights for everyday readers.