How to Round up a Number in Javascript?

How to Round up a Number in Javascript?

I want to use Javascript to round up a number. Since the number is currency, I want it to round up like in these examples (2 decimal points):

  • 192.168 => 192.20
  • 192.11 => 192.20
  • 192.21 => 192.30
  • 192.26 => 192.30
  • 192.20 => 192.20

How to achieve this using Javascript? The built-in Javascript function will round up the number based on standard logic (less and more than 5 to round up).

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9 Answers

/**
 * @param num The number to round
 * @param precision The number of decimal places to preserve
 */
function roundUp(num, precision) {
  precision = Math.pow(10, precision)
  return Math.ceil(num * precision) / precision
}

roundUp(192.168, 1) //=> 192.2
6

Little late but, can create a reusable javascript function for this purpose:

// Arguments: number to round, number of decimal places
function roundNumber(rnum, rlength) { 
    var newnumber = Math.round(rnum * Math.pow(10, rlength)) / Math.pow(10, rlength);
    return newnumber;
}

Call the function as

alert(roundNumber(192.168,2));
2

Normal rounding will work with a small tweak:

Math.round(price * 10)/10

and if you want to keep a currency format, you can use the Number method .toFixed()

(Math.round(price * 10)/10).toFixed(2)

Though this will make it a String =)

4

Very near to TheEye answer, but I change a little thing to make it work:

var num = 192.16;
    
console.log(    Math.ceil(num * 10) / 10    );
0

The OP expects two things:
A. to round up to the higher tenths, and
B. to show a zero in the hundredths place (a typical need with currency).

Meeting both requirement would seem to necessitate a separate method for each of the above. Here's an approach that builds on suryakiran's suggested answer:

//Arguments: number to round, number of decimal places.

function roundPrice(rnum, rlength) {
    var newnumber = Math.ceil(rnum * Math.pow(10, rlength-1)) / Math.pow(10, rlength-1);
    var toTenths = newnumber.toFixed(rlength);
    return toTenths;
}

alert(roundPrice(678.91011,2)); // returns 679.00
alert(roundPrice(876.54321,2)); // returns 876.60

Important note: this solution produces a very different result with negative and exponential numbers.

For the sake of comparison between this answer and two that are very similar, see the following 2 approaches. The first simply rounds to the nearest hundredth per usual, and the second simply rounds up to the nearest hundredth (larger).

function roundNumber(rnum, rlength) { 
    var newnumber = Math.round(rnum * Math.pow(10, rlength)) / Math.pow(10, rlength);
    return newnumber;
}

alert(roundNumber(678.91011,2)); // returns 678.91

function ceilNumber(rnum, rlength) { 
    var newnumber = Math.ceil(rnum * Math.pow(10, rlength)) / Math.pow(10, rlength);
    return newnumber;
}

alert(ceilNumber(678.91011,2)); // returns 678.92

ok, this has been answered, but I thought you might like to see my answer that calls the math.pow() function once. I guess I like keeping things DRY.

function roundIt(num, precision) {
    var rounder = Math.pow(10, precision);
    return (Math.round(num * rounder) / rounder).toFixed(precision)
};

It kind of puts it all together. Replace Math.round() with Math.ceil() to round-up instead of rounding-off, which is what the OP wanted.

this function limit decimal without round number

function limitDecimal(num,decimal){
     return num.toString().substring(0, num.toString().indexOf('.')) + (num.toString().substr(num.toString().indexOf('.'), decimal+1));
}
2

I've been using @AndrewMarshall answer for a long time, but found some edge cases. The following tests doesn't pass:

equals(roundUp(9.69545, 4), 9.6955);
equals(roundUp(37.760000000000005, 4), 37.76);
equals(roundUp(5.83333333, 4), 5.8333);

Here is what I now use to have round up behave correctly:

// Closure
(function() {
  /**
   * Decimal adjustment of a number.
   *
   * @param {String}  type  The type of adjustment.
   * @param {Number}  value The number.
   * @param {Integer} exp   The exponent (the 10 logarithm of the adjustment base).
   * @returns {Number} The adjusted value.
   */
  function decimalAdjust(type, value, exp) {
    // If the exp is undefined or zero...
    if (typeof exp === 'undefined' || +exp === 0) {
      return Math[type](value);
    }
    value = +value;
    exp = +exp;
    // If the value is not a number or the exp is not an integer...
    if (isNaN(value) || !(typeof exp === 'number' && exp % 1 === 0)) {
      return NaN;
    }
    // If the value is negative...
    if (value < 0) {
      return -decimalAdjust(type, -value, exp);
    }
    // Shift
    value = value.toString().split('e');
    value = Math[type](+(value[0] + 'e' + (value[1] ? (+value[1] - exp) : -exp)));
    // Shift back
    value = value.toString().split('e');
    return +(value[0] + 'e' + (value[1] ? (+value[1] + exp) : exp));
  }

  // Decimal round
  if (!Math.round10) {
    Math.round10 = function(value, exp) {
      return decimalAdjust('round', value, exp);
    };
  }
  // Decimal floor
  if (!Math.floor10) {
    Math.floor10 = function(value, exp) {
      return decimalAdjust('floor', value, exp);
    };
  }
  // Decimal ceil
  if (!Math.ceil10) {
    Math.ceil10 = function(value, exp) {
      return decimalAdjust('ceil', value, exp);
    };
  }
})();

// Round
Math.round10(55.55, -1);   // 55.6
Math.round10(55.549, -1);  // 55.5
Math.round10(55, 1);       // 60
Math.round10(54.9, 1);     // 50
Math.round10(-55.55, -1);  // -55.5
Math.round10(-55.551, -1); // -55.6
Math.round10(-55, 1);      // -50
Math.round10(-55.1, 1);    // -60
Math.round10(1.005, -2);   // 1.01 -- compare this with Math.round(1.005*100)/100 above
Math.round10(-1.005, -2);  // -1.01
// Floor
Math.floor10(55.59, -1);   // 55.5
Math.floor10(59, 1);       // 50
Math.floor10(-55.51, -1);  // -55.6
Math.floor10(-51, 1);      // -60
// Ceil
Math.ceil10(55.51, -1);    // 55.6
Math.ceil10(51, 1);        // 60
Math.ceil10(-55.59, -1);   // -55.5
Math.ceil10(-59, 1);       // -50

Source:

2

parseInt always rounds down soo.....

console.log(parseInt(5.8)+1);

do parseInt()+1

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Alexander Ross
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Alexander Ross

Alexander Ross has covered the video game industry for a decade, writing deep dives on game design, esports tournaments, VR developments, and gaming culture.