With open and closed beta periods expected soon, ahead of a full release later down the line, Space Punks is quite far along in development. So it shouldn’t be too long before you’re able to try it out yourself!
RadioTimes.com has played an early access build of the game already, and we spoke over Zoom with two of its main developers. Keep on reading to find out what we’ve learned about the game!
What is Space Punks?
Space Punks is a gun-toting, spacefaring action RPG that is designed with four-player online co-op in mind, although you can play it solo if that’s your cup of tea.
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The game’s lead programmer, Flying Wild Hog’s Dawid Romanowski, tells us that the initial idea for Space Punks was to bring the company’s “very dynamic, very action packed, very explosive” trademark tendencies into an online multiplayer game that can support new content for years to come.
Although the exact specifics of the Space Punks story haven’t yet been revealed, Game Director Michal Kuk does tell us that tonally “it's all about the subculture about punks, about being a rebel misfit, someone who does things as he wants, and wherever he wants.”
We know that the game takes place from a top-down perspective, with players visiting a number of unique planets – each with their own look, feel and enemy types - as they attempt to complete objectives, search for loot and fight through crowds of enemies. Between missions, you’ll visit a space station where you can buy new gear, change your outfits, swap between characters, pick up missions from NPCs and even craft your own stuff.
How long is Space Punks?
Touching on the scope and ambition behind Space Punks, Kuk adds: “Basically, we proved that we're pretty good at delivering really good solo experiences with our previous games like Shadow Warrior and Hard Reset.
“So at some point, we figured, 'Okay, so now we're pretty good at delivering good second to second, hour to hour [experiences], what if we want to do something above that? Something like day to day, month to month, and maybe even year to year?’ So that was the spark that that gives us this idea.” This is why Jagex, who recently celebrated the 20-year anniversary of RuneScape (which continues to add new content), felt like perfect partners.
Asked how many hours of content will be in Space Punks at launch, Kuk says, “I think it's a hard question, because it really, really depends on the person who's playing. Because some players can spend 12 hours per day playing the game, and the rest of them, way less.
“But it's really important to know that the way we're designing the game is to support those daily sessions, which is to say, basically, every single day you log in the world needs you to do something, to rescue someone, to help with something. So basically, we're aiming to have unlimited hours of fun.”
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