Basic Tips
- Fields become blooming field if placed next to any other tile other then another field tile.
- Build around your campsite (the 8 tiles around it) with groves, blood groves, vamp mansion, spider nests to prevent the lich from spawning his palace.
- Save your mountain tiles and build harpy mountain with 3×3 rocks since mountains give +5hp and rocks only give +2hp.
- Counter% is deceptively good since triggering it resets your swing timer.
Your character has 3 bars when its in combat, his hp, the time it takes for the next attack to happen and a 3rd white bar that its really tiny that goes down every time you attack, kinda like your “stamina” if you have too much attack speed you actually have to wait for this “stamina bar” to fill before you attack, and countering an attack gives you “stamina” back.
Tips and Tricks
Tip 1: Pause Before Finishing A Loop
When you finish a loop, it all gets harder. Monsters will level up and that makes them substantially more dangerous. You always want to go to planning mode and take stock of how you’re doing – if you are in trouble and need to bail out, or do some other sneaky things to take control of the map.
if you stop before reaching your camp and think carefully, you can preserve precious resources and effort. If you are planning to return to camp, dump all the landscape cards you have that are worth resources.
Tip 2: Don’t Be In Such A Hurry To Play Landscapes. Hurry Up And Play Roads/Adjacents
Treasuries can make holding a handful of landscape cards fruitful. It’s best to conserve Mountains. And Meadows can be played carefully for bonuses. You don’t need to play Landscape (far from road) all that quickly, and there might not be as much benefit as you think.
Tip 3: Do Not Play Graveyards Carelessly
Skeletons deal Unga-Tons of damage. They are dangerous foes, and the more enemies you are taking on, the more likely they will become a problem. As your road crowds with enemies and your travels slow, days will pass. A 4-skeleton Graveyard can be a major issue, especially past day 5.
Tip 4: Every 10 Rock Tiles, Goblins Appear. Save Your Rock Cards Until You Have Decent Regeneration, Or A Plan
Playing Mountain cards will bulk up your maximum HP. But it won’t recover any HP at all. You’ll need to heal back the difference. It doesn’t hurt you, but… until you can recover it, it could be a liability. Goblins are vicious. Make sure you can handle them, or can regenerate your HP, before you play loads of mountain tiles.
Tip 5: Play Your Meadows Next To Other Non-Meadow Spaces
This will make them bloom. It gives you the Change resource, and it also bumps up their daily regeneration effect.
Tip 6: Playing A 3×3 Of Rock Will Create A Big Mountain – And Harpies
Try to make your 3×3 with small rocks, then surround it with big mountains to maximize gained HP. Harpies can be a good source of treasure, if you can manage your HP effectively.
Tip 7: Set The Battleground Adjacents Near Each Other To Change The Overlapping Road Tiles
Blood clots will appear and can provide extra foes.
Tip 8: Set Vampire Mansion Adjacents Inside Corners And Switchbacks (U-Turn) To Maximize Foes
You’ll spawn Vampires on up to 7 tiles.
Tip 9: Lategame, Space Out Cocoons On Inside Turns (5 To 7) To Maximize Spider Spawns
Spiders spawn really aggressively, and spawning them over a large area can pad out your combat.
Tip 10: Fully Surround Treasuries To Receive Some Rare Items For Your Current Level
Avoid finishing Treasuries until you think your equipment needs an upgrade.
Tip 11: Play A Vampire Mansion Next To A Village To Get A Destroyed Village
This is an interesting little thing you can do. It will change again after three loops.
Tip 12: Goblins That Set Up Next To Swamps Will Spawn Goblin Archers
Look out for advanced goblins.