How damage types and stats interact to increase or decrease the amount of damage that is dealt.
Intro
Popup Dungeon has a diverse stat and damage system that is not easy to interpret at first glance.
This is meant to be an introductory guide to explain the basics, so it won’t get into min/maxing or the math behind how many points of stat X will cause Y damage. Instead, it is intended to explain how damage is generally impacted through the use of character and loot stats.
For those who are new to the game, or those still trying to understand how damage and stats work – hopefully this guide helps you connect the dots so you get get back into your dungeon delving and craft that perfect fireball.
Character Sheet Basics
Before we get into how stats affect damage, let’s take a quick look at our character sheet and how stats are displayed.
Character stats come in two main flavours – Defenses and Statistics.
You can see these labelled on your character sheet directly.
Defenses are stats that help you stay alive longer. They tend to boost your health and reduce damage received from various sources.
Statistics affect your offensive prowess, like damage boosts, but they also have stats that affect AP gain, movement, etc..
Your character sheet is also divided into Strengths and Weaknesses, where text is coloured green and red accordingly.
It is worth noting that only stats that provide a strength (positive adjustment) or a weakness (negative adjustment) are displayed. Technically the game has many, many stats – but if nothing is affecting them from their neutral position, they are hidden.
Stats are also given an adjective to describe how far its score is from its neutral position. Some stats use a % system, while others use a fixed number system. Not everything is apples to apples, so the game helps by assigning words like Good, Decent, Great, Abysmal, etc..