Warhammer 40,000: Inquisitor – Martyr – Jumper Psyker Build (Mele-Ish) – Warp Dmg, Mobility, Shielding

Warhammer 40,000: Inquisitor – Martyr – Jumper Psyker Build (Mele-Ish) – Warp Dmg, Mobility, Shielding

This guide helps you build a Psyker which is somewhat different in playstyle than most Heat-builds which are based upon the Witchfire-Firestorm combo. The Aether blade lets you move faster than any assasin, and even while staying mostly in melee range, this build will let you evade all and any damage throughout your runs.

Altought perfectly viable in solo, the build is most fun while playing in coop with a friend, having great synergies with any high-dmg character, shocking and stunning all mob-blobs in entire fights, while being able to tank all damage incoming.

Itemization

Your must-have weapon and the pillar of this build is the Aether Blade. it lets you get in range to use your Bio-Lightning to maximum effect, and fly through maps in high speed. It’s cooldown is almost non-existent, although it’s damage is quite low too, it’s attack is mainly used to lower warp-heat.

For a second item, using Warp Rod is advised, but you can use any other one-handed rod according to your preference. I’m using Warp Rod for it’s higher range, AOE dmg, low animation speed, and the almighty Shock effect.

The other two items are not exactly essential, you can use other items and methods according to you preferred playstyle or to variate gameplay through ought your grinds, but I found these two to be most effective in keeping me safe in higher difficulties.

Warpbound Armor– best if it’s got some +HP with a Shard, and the +100% Warp damage Psalm-Code, but those are not essential on lower levels. You will use the additional spellslot provided to use Precognition.

Rosarius Force Field– Provides additional safety, another layer of invulnerability over Precognition. Other shielding items or a Stun Grenade can be effective too for this slot.

In general, you’re going to want Warp damage, Suppression damage and Critical bonuses (+bonus damage for Biomancy powers) for enchants to your items.

Psychic Powers

This is the main column of this build. With the help of the Warpbound Armour’s extra spell slot, 3 powers can be used besides your weapons’ basic skills.

Constrict- does incredible damage to targets without suppression. Your build will help you melt down the suppression of your high-HP enemies, this skill will let you finish them with a single blow after they’re softened by your Bio-lightning. Use Enhanced Effect, Exploit Weakness and Reduced Cooldown masteries on it.

Bio-lightning– Essential power in this build, can be equipped with masteries most spells can’t use. Use Temporal Stasis, Phase Through and Dismantle masteries.

Precognition- An other essential skill to use. With the arrival of new patches, now it gives complete damage immunity to you if it stays active. Remember- increasing it’s duration helps it soak up great amounts of damage, that’s why using the Psychic Boon Perk is a must. Use Extra Duration, Reduced Cost, and Reduced Cooldown masteries on it.

Alexander Ross
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Alexander Ross

Alexander Ross has covered the video game industry for a decade, writing deep dives on game design, esports tournaments, VR developments, and gaming culture.