D&D 5E - Sailor Spells

D&D 5E - Sailor Spells
Thanks for the feedback! So for a 4th level Wizard, what spells would you pick? That means 4 cantrips and 12 spells of 1st and 2nd level. I’m building an NPC to be a ship’s mage.

Here’s what I’m thinking:
Cantrips: Control Fire, Mending, Message, Firebolt.
1st: Detect Magic, Find Familiar, Fog Cloud, Identify, Mage Armor, Magic Missile
2nd: Continual Flame, Gust of Wind, Misty Step, Scorching Ray, Skywrite, Warding Wind

Marcus Vance
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Marcus Vance

Marcus Vance is a cybersecurity auditor and technology writer dedicated to educating the public about online safety, data privacy regulations, enterprise security, and emerging cyber threats.