Guide for Doom 3: Bfg Edition

Guide for Doom 3: Bfg Edition

Playthrough 1: Collectibles, and Miscellaneous Achievements

Resurrection of Evil was an add-on to the original Doom 3 that has been included in the Xbox 360 version. It is simply just a supplementary story to the main campaign. It is much shorter but has the same exact format. There are only 12 levels and 21 collectibles across them.

Thankfully, unlike Doom 3, where you have to find all of the PDA's, locker codes, and video discs in order to get 3 different achievements, Resurrection Of Evil only requires you to find all of the PDA's as there are no achievements tied to the lockers or the video discs. Just as with the main campaign I will provide a step-by-step guide through the game showing you where all collectibles are along with combat changes and tips inside spoilers for the Nightmare playthrough. However if you want to watch a video for the PDA's, I have linked a video below. Credit goes to HarryNinetyFour.

Note: This video guide is done on the Playstation 3 version of the game, but it has no difference towards the collectibles compared to the Xbox 360 version of the game.

So, let's get on with it. Once again, combat tips for your Nightmare run are within the spoiler tags, but if this is your first playthrough start it up on Recruit.

Level 1: Erebus - Level 1

Note: This is a great level to get the achievement for not taking an damage since there are so few enemies. It is also likely you will get it on Nightmare since there are no health pick-ups available and everything will kill you in one hit.

Ancient Ruins

Walk forward and you will encounter a short cutscene. After that walk forward through a more open room. On the right there will be an opening in the wall. Crouch through here and pick up the Shotgun. When you go forward out of this room, a new version of the Lost Soul will pop out, a Forgotten One. Continue forward, avoiding the hole in the floor, and go around the corner. As you approach the next corner another Forgotten One will pop out at you. Continue down the last part of this room.

Excavation Hall

As you enter, immediately in your path is a machine. Interact with the terminal on it to remove the item. When you walk forward two Forgotten Ones will spawn. Continue forward. Now you will approach a similar machine on the other end of the path. Insert the item you grabbed earlier. Then you will be able to hitch a ride on the rising platforms to your left. Jump off at the top.

Lift Depot

One Forgotten One will spawn up here above your head. If you are facing the mechanism that the platform you are on is attached to you're going to have to get off to your right and walk up the rocks to the next area. Before going through the door at the end of the hall, make sure you pick up the Machine Gun on the groundjust past the door.

Ancient Ruins

Go down the steps on either side. Two Forgotten Ones will spawn behind you and an Imp in front of you. Jump over the rubble at the other end of the room to reach the next door, and a cutscene. During this cutscene you will get the Grabber.

Tunnel Access

Go down the spiral staircase. There will be some crates blocking your path. Just use the Grabber to move them out of the way and then go through the new opening. At the bottom of the steps there will be a couple of Forgotten Ones hanging out. There will be three in total through the rest of the room. Just follow the path to the next area.

Central Excavation

Go around the left side of the room and approach the staircase in the middle. When you do two Forgotten Ones will spawn in the direction you came from. Go up the steps and through the door. Just be watch out for the Forgotten One waiting for you on the other side.

Ancient Ruins

Part way down this initial hall, look left for a gap in the brick. There will be a Forgotten One hiding in here. There will be another in a gap slightly ahead on the right. When you reach the open room in this area, there will be a third one hiding around the corner on the right. Also, an Imp will spawn in here. Let it throw a fireball at you and you can use the Grabber to throw it back (Grabber Kills 1/20). Then continue up the stairs and make a right. Take the elevator in here to end the mission.

*** Spoiler - click to reveal ***

For the next wave of Imps, when the room goes dark, run back into the hall you came from and let them throw fireballs at you and then throw them back with the Grabber. If you want you can shoot the one that spawns in the entrance of that hall with the Shotgun. Then at the top grab the Forgotten One all the way at the end and then the one around the corner.

If you took no damage you will unlock:

  • Not a Scratch

    Complete a level without taking any damage in DOOM 3, RoE, or Lost Mission (except Mars City)

Robert Thorne
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Robert Thorne

Robert Thorne covers electric vehicle innovations, autonomous driving systems, global mobility trends, and automotive engineering developments.