Rust Cctv Camera Codes List and How to Setup

Rust Cctv Camera Codes List and How to Setup

A complete list of all CCTV camera codes for Monuments in Rust, along with our guide on how to set them up in your base.

First Published April 21, 2023, 10:56

Rust is a harsh survival game where you should defend yourself from the wild nature of this game and other players. In a game like this information is the key, so you should always be one step ahead of your opponents. You can do this in many different ways, and using CCTV cameras in the right way is one of them.

Use of these cameras might boost your wipe progress more than you think. You can monitor almost every monument in Rust while sitting on your base. This information from cameras becomes handy when your team decides you want to take on Oil Rig or go to any monument, because you can check out if there are other players already doing so or not.

Read on, we'll explain everything you need to know about CCTV cameras in Rust, from how to set them up in your base, to the codes you'll need to get them online.

Rust CCTV Camera Codes Explained

There are two different types of cameras in Rust. One of them is Encoded Identifiers and the other one is Player Created Identifiers. Encoded Identifiers are created by the developers and they are the CCTV cameras in the monuments.

Player Created Identifiers are the CCTV cameras that players have created. For example, you can set up a camera security system for your base and you should give these cameras unique codes for connecting them from Computer Station.

Just below is a list of CCTV Camera Codes to every monument in Rust:

CCTV Camera Codes List

Monument

CCTV Camera Codes

Abandoned Cabins

There are no codes for this monument yet.

Abandoned Military Base

  • OUTDOOR******
  • COMPOUND******

Abandoned Supermarket

There are no codes for this monument yet.

Airfield

  • AIRFIELDHELIPAD

Arctic Research Base

There are no codes for this monument yet.

Bandit Camp

  • CASINOTOWN
  • WEAPONS

Dome

  • DOME1
  • DOMETOP

Fishing Village

There are no codes for this monument yet.

Large Fishing Village

There are no codes for this monument yet.

Harbor 1

There are no codes for this monument yet.

Harbor 2

There are no codes for this monument yet.

HQM Quarry

There are no codes for this monument yet.

Junkyard

There are no codes for this monument yet.

Large Oil Rig

  • OILRIG2DOCK
  • OILRIG2L5
  • OILRIG2L6C
  • OILRIG2L3B
  • OILRIG2L4
  • OILRIG2HELI
  • OILRIG2L3A
  • OILRIG2L2
  • OILRIG2EXHAUST
  • OILRIG2L1
  • OILRIG2L6B
  • OILRIG2L6A
  • OILRIG2L6D

Lighthouse

There are no codes for this monument yet.

Military Tunnels

There are no codes for this monument yet.

Mining Outpost

There are no codes for this monument yet.

Outpost / Compound

  • COMPOUNDMUSIC
  • COMPOUNDSTREET
  • COMPOUNDCHILL
  • COMPOUNDCRUDE

Oxum’s Gas Station

There are no codes for this monument yet.

Satellite Dish

There are no codes for this monument yet.

Small Oil Rig

  • OILRIG1EXHAUST
  • OILRIG1L1
  • OILRIG1L4
  • OILRIG1L3
  • OILRIG1L2
  • OILRIG1DOCK
  • OILRIG1HELI

Stone Quarry

There are no codes for this monument yet.

Sulfur Quarry

There are no codes for this monument yet.

Abandoned Military Base

There are no codes for this monument yet.

Arctic Research Base

There are no codes for this monument yet.

Trainyard

There are no codes for this monument yet.

Underwater Labs

  • CLASSIFIED****
  • LOCKERROOM****
  • CAPTAINQUARTER****
  • CANTINA****
  • INFIRMARY****
  • AUXPOWER****
  • OPERATIONS****
  • SECURITYHALL****
  • LAB****
  • BRIG****
  • HALLWAY****
  • CREWQUARTERS****
  • TECHCABINET****

Water Treatment Plant

There are no codes for this monument yet.

The codes listed above with "****" at the end are dynamic procedural codes that change with every Rust Server Wipe. These codes are randomly generated following each wipe, so there is no specific code.

As a result, to gain access to the CCTV camera at the Abandoned Military Base and Underwater Labs monument, players will need to go to the relevant monumentand find these codes in person.

Alexander Ross
Author

Alexander Ross

Alexander Ross has covered the video game industry for a decade, writing deep dives on game design, esports tournaments, VR developments, and gaming culture.