| Warcraft: Tower Defense | |
|---|---|
| Author | Noda |
| Type | Strategy |
| Version | 0.5 |
| License | Mixed |
| Last Updated | 2008/02/25 |
| Download | |
| Website | |
| Source | |
Warcraft: Tower Defense is an adaptation of Warcraft 3 mod, for the NDS. This project was started in August 2006, features solid gameplay with 2D graphics, and supports some customization through various options.
Except for the monsters sprites & icons that were only slightly modified, all the original gfx and 3D models were complety reworked as 2D sprites by hand. This game is entirely coded in C, with the help of the PAlib library. It also include a fully-featured and easy-to-use map editor, coded in C# with the .Net framework 2.0.
It was in the 5th place for the best DS homebrew contest in 2009.
Features
- Real time strategic game.
- Can load custom-made maps very easily.
- Advanced dynamic pathfinding.
- Mmax. 40 towers and their attacks gfx along with 40 monsters on screen simultaneously.
- 10 special powers for towers (slow, poison, critic damage, pierce, fire magic, water magic, lightning magic, wind magic, splash damage, reveal invisible monsters).
- Same for monsters resistance & immunes.
- Flying & walking monsters types (and ability for towers to attack both or only one type).
- Dynamic sound engine & stereo sound placement (not included for now, comes in next release).
- Max 256 differents types of monsters.
- Max 256 differents types of towers.
- Max 256 rounds.
- Max 11 possible upgrades per tower.
- Max 8 base evolution levels.
- Max 8 different clans to choose from at the start.
- 128 icons gfx for towers, evolutions, etc.
- 64 towers gfx with 6 color variations for each.
- 36 towers gfx with 4 color variations for each.
- Fully customizable engine through map definitions.
- Advanced graphical map editor.
- And more.
Installation
Copy the Maps folder in the root of your card. You can add as many maps as you want in this folder (like new ones downloaded from my site).
If your flashcard does not support automatic DLDI-patching, you have to patch the game binary manually.
Copy the binary file where you want on your flashcard. Note that some cards like M3/R4 need the binary to be placed at the root to be DLDI-patched automatically.