Gameplay
The object of the game is simple; to score more goals than your opponent. To do this, you need to strike the ball with your hovercraft.
The hovercraft is moved by placing a cursor where you want to go. The distance between the cursor and your craft affects how fast you will travel.
In addition, there is a time limit on placing the cursor. It defaults to 3 seconds, but for the most enjoyable game it should be set down to 2 seconds as soon as you feel comfortable with the controls. The lower time limit increases the frenzied feeling that a good Ballistic game can provide.
The game takes place over four quarters. The winner is the player with the highest score at the end of that time.
A demo will start if no buttons are pressed for ten seconds in the main menu; you can watch it to see how the game is played.
Options
- Player Friction - How fast the player slows down while moving. The lower the number, the faster the gameplay will be. Set to 3 by default.
- Ball Friction - The same thing for the ball. Set to 4 by default.
- Elasticity - How bouncy the collisions are between the players and the ball. A high value is bouncier. Set to 8 by default.
- Move Time - How much time you have to place the cursor. Set to 3 seconds by default.
- Game Time - The total amount of time the game will last. Set to 4 minutes by default.
- Difficulty - The difficulty level of the computer AI player. Set to MEDIUM by default.
The default settings are for a somewhat conservative game.
For a much faster game, knock down player friction to 2, ball friction to 2 or 3, and set the move time to 2 seconds. For a truly insane game try zero friction.
Note that in a two player game, there is no pause between players' turns, so set the move time high enough to allow handoff of the GBA.
Written using the wonderful HAM dev environment.
Graphics converted by gfx2gba and Kaleid.