| gzdoom | |
|---|---|
| Author | fgsfdsfgs |
| Type | Shooter |
| Version | nx4.11pre-2 release 10 |
| License | GPL-3.0 |
| Last Updated | 2023/07/10 |
| Download | |
| Website | |
| Source | |
GZDoom adds an OpenGL renderer to the ZDoom source port.
Features
- Most things work, including sound, music, multiplayer and both the GL4 and GLES2 hardware renderers;
- Launcher that lets you pick mods and start network games.
Installation
Unzip the attached ZIP file into the sdmc:/switch/.
Place at least one supported IWAD (e.g. doom2.wad) into gzdoom/iwads/.
You can technically place the game into any subfolder in sdmc:/switch/, as long as the gzdoom folder is next to gzdoom_launcher.nro.
Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the gzdoom/pwads/ folder.
For the complete list of what GZDoom supports, see the wiki.