| openmw | |
|---|---|
| Author | fgsfdsfgs |
| Type | Role playing |
| Version | 0.46.0-nx2 |
| License | GPL-3.0 |
| Last Updated | 2019/10/28 |
| Download | |
| Website | |
| Source | |
This is an unofficial port of OpenMW.
OpenMW is an open-source game engine that supports playing Morrowind by Bethesda Softworks. You need to own the game for OpenMW to play Morrowind.
OpenMW also comes with OpenMW-CS, a replacement for Bethesda's Construction Set.
Note: This port is still in a very early state. Expect issues and bad performance.
Features
- Most things seem to work: sound, gamepad controls, intro videos, etc.
- Barebones touchscreen controls in tablet mode.
- OpenGL 2.1 rendering.
Installation
Note: This port is not affiliated with or endorsed by Bethesda Softworks and contains no code or resources copyrighted by or belonging to Bethesda Softworks. To play the game, you need to copy a licensed installation of Morrowind from your PC.
First, unzip the zip file into the switch folder on your SD card.
If you already have an OpenMW install on your PC:
- Copy your
openmw.cfginto/switch/openmw/config/(for Windows users: it's inDocuments/My Games/OpenMW). - Copy your data files (esm, esp, bsa) into
/switch/openmw/data/.
If you don't, but you own Morrowind:
- Install Morrowind.
- Copy the
Data Filesfolder andMorrowind.inifile from your Morrowind installation into/switch/openmw/data/.
Mod support:
- Mods should probably work, however you'll have to either edit your
openmw.cfgmanually or use openmw-launcher on PC, then copy the config file over. - Visiting Modding OpenMW for list of verified mods. You can also check the official OpenMW Wiki.
To run OpenMW, you have to use either NSP hbmenu or from a game override. Applet mode does not offer enough memory.