Best Talents, Gears, and Team Comps

Best Talents, Gears, and Team Comps

Scaramouche (also known as Wanderer), one of the fan favorites in recent story arcs, is going to become playable when 3.3 comes out. Recently, his entire skill set has been leaked - confirming the fact that Wanderer is going to be an Anemo DPS with normal attacks.

In this article, Gurugamer is going to showcase the complete Genshin Impact Wanderer Build Guide, including talents, gears and team comps. This article will refer to him as both Scaramouche and Wanderer.

1. Wanderer Skillset Overview

Before deciding on his build and gear, here's a summary of Wanderer's skill set:

Skill: Dealing damage and flying into the air, gaining bonus damage for normal and charged attacks. Charged attacks don't cost stamina while and have bigger AoE while flying. Cost "flying points" to move around. CD 6s.

Burst: Dealing AoE Anemo DMG. Ends flying effect. CD 15s.

Passive 1: Gain extra effect based on the element swirled by Skill. Max 2 effects at the same time.

  • Hydro: Flying Point cap increases by 20.
  • Pyro: ATK increases by 30%.
  • Cryo: CRIT Rate increases by 20%.
  • Electro: When Normal and Charged Attacks hit opponents, 0.6 Energy will be restored.

Passive 2: 16% chance to gain a special effect that causes one instance of air movement to be free. Fire 4 Anemo arrows when moving around with this effect. If a shot doesn't trigger the effect, the next shot will have a 12% higher chance - this means you should be able to fire Anemo arrows constantly.

2. Genshin Impact Wanderer Gameplay

From the summary above, it is pretty clear that Scaramouche's playstyle is to fly around using his skill and peppering enemies with Normal and Charged attacks.

Combining this with his low CD, the character is probably one of the easiest-to-use DPS released in Genshin so far.

Firstly you use the support characters to apply the needed elements to enemies (for example Hydro and Electro from Xingqiu and Fischl), then use Wanderer's Skill to fly and gain the extra effect from Passive 1. Afterward, just attack away and move whenever the special effect from Passive 2 triggers to release Anemo arrows.

Talent Priority

Overall, players should focus on Wanderer's Skill and Normal attack talents. His Burst could be ignored for the most part, as it ends the flying state from his Skill and is just a boring AoE attack. However, it does have a high multiplier and can still be maxed.

Best Constellations

Overall, Scaramouche's constellations are just MORE DAMAGE. Players can stop at either C0 or C2 - the latter increases his damage massively based on the difference between his current flying points and his max flying points.

C6 allows him to regain flying points by attacking, which means players can fly around permanently.

Marcus Vance
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Marcus Vance

Marcus Vance is a cybersecurity auditor and technology writer dedicated to educating the public about online safety, data privacy regulations, enterprise security, and emerging cyber threats.