Vauban is one of the most efficient Warframes when it comes to strategy and crowd control.
All of his abilities can disrupt enemy actions from stunning them, knocked them back and to completely rendering them immobile, he can cause a lot of disturbance to his enemies.
How to Get Vauban?
Vauban
Vauban’s parts may be acquired as rewards from alerts or purchased from Nightwave offerings with Wolf Credits.
His blueprint may be purchased from the Ingame market in the orbiter for 35,000 Credits.
Vauban may be directly purchased from the Ingame market for 300 Platinum.
Vauban Prime
Vauban Prime is the prime variant of Vauban and has increased armor, energy and shield.
Relics that contain Vauban Prime:
Blueprint: Vaulted: Lith F2, Neo V2 Available: None
Neuroptics: Vaulted: Meso N2, Neo V3, Neo V5 Available: None
Chassis: Vaulted: Lith V4, Meso V4, Neo V6, Axi V1 Available: None
Systems: Vaulted: Lith V2, Neo N2 Available: None
Abilities
(Vauban’s Abilities)
Vauban is capable of deploying rollers that electrocute enemies, lay different kinds of mines with special effects, call down photon strikes and force enemies to be raised and pulled together.
His passive Dismantle cause Vauban to deal 25% more damage against enemies that are incapacitated.
1) Tesla Nervos
Vauban releases a roller drone which rolls up to enemies and attaches to them to later on deal electrical damage to them and enemies in the area.
Enemies in the area where the enemy that the roller drone has attached itself will to will take electrical damage periodically and become stunned for a few seconds.
This is great for dealing area of effect damage and for crowd control, electrocuting enemies to make them vulnerable and unable to attack.
(Vauban juggling roller drones)
Holding the ability will cause Vauban to charge up to throw multiple roller drones which he will juggle until the ability is let go of, tossing the drones after releasing the ability.
(Enemies shocked by roller drones)
Augment Mod: Enemies with a nervos attached to them will release a burst of electricity in an 8-meter radius upon death.
2) Minelayer
Vauban can choose between four different mines which are the Tether Coil, Flechette Orb, Vector Pad and Overdriver.
Each of the mines have a different effect and can be used to aid Vauban and his allies in different situations.
These mines are useful for dealing damage or giving Vauban and his squad mobility.
(Vauban using Flechette Orb Mine)
Once thrown, the flechette orb will hover and shoot scattered rounds in all directions, dealing damage to enemies in an area.
(Vauban using Vector Pad Mine)
Vector Pads will push you into the direction that it is facing if you walk over it or push enemies in the direction the Vector Pad is pointing to when they step on it.
(Vauban affected by an Overdrive mine, shooting enemies)
Buffs allies after attaching to them, giving a certain percentage of damage increase for a period of time.
(Vauban using Tether Coil Mine)
Quickly pulls enemies together and holds them for a certain amount of time until the ability ends.
3) Photon Strike
Throws a targeting beacon which marks a target location which an PhotonStrike will be fired upon, dealing a large amount of damage in an area.
Enemies will not only be damage but they will also be knocked back which gives a chance for another PhotonStrike or for you and you team to capsize on them being downed.
Using this ability is good for both dealing damage and knocking enemies down for crowd control.
(Vauban using Photon Strike)
Augment Mod: Allows you to cast Photon Repeater with no energy cost if you previously hit 5 or more enemies with you last casting of the ability.
4) Bastille
Causes an area to have a containment field which suspends enemies in the air and strips them of their armor for an amount of time to give to you and your allies.
The longer enemies are suspended, the more armor that is stripped from the enemies which means more armor for you and your allies inside the containment field.
Multiple containment fields may be created and will be activated when the ability lands.
Bastille containment fields will turn into vortexes after their duration is up or until they are forced into vortexes.
Holding the ability will cause all Bastille containment fields to turn into a Vortex which suck enemies in and render them helpless while taking damage over time.
(Enemies caught in Bastille)
(Enemies caught in Vortex)
Augment Mod: Repelling Bastille causes enemies within bastille to be repelled every 4 seconds as well as increases the duration of Vortex by 70% for each Vortex thrown inside a previous one.
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