Nova Build 2023 Guide Warframe

Nova Build 2023 Guide Warframe

Nova is mostly a support Warframe, capable of manipulating enemies using her electromagnetic abilities and control over molecules.

She controls antimatter, using it to manipulate both the enemies and the outcome of missions by not only supporting her allies and disabling her enemies but also causing damage to multiple enemies around her.

How to Get Nova?

Nova

You may acquire the parts to craft Nova by defeating Raptors on the Naamah mission located on Europa.

Her blueprint is available by purchase via the Ingame marketed which can be accessed on the orbiter.

Aside from farming and building her, you have the option of purchasing her with 375 Platinum to obtain her fully built.

Nova Prime

Nova Prime is the prime variant of Nova which features higher amounts of shields and energy.

Relics that contain Nova Prime:

  • Blueprint: Vaulted: Neo N2, Axi S4 Available: None
  • Neuroptics: Vaulted: Lith C1, Lith M2, Meso C1 Available: None
  • Chassis: Vaulted: Lith N1, Neo N9, Neo V1 Available: None
  • Systems: Vaulted: Lith C1, Meso B3, Meso S1, Neo S2 Available: None

Abilities

(Nova’s Abilities)

She is capable of creating anti-matter particles to protect her and damager her enemies, create antimatter orbs to wreak havoc upon her enemies, open up worm holes to travel long distances and control the movement of enemies while damaging them.

Her passive ability causes an explosive blast to occur when she is knocked down, affecting enemies within 6 meters toppling them and dealing damage.

Also Read Abilities of

1) Null Star

Nova creates antimatter particles that hover around her, increasing her damage reduction and seek out enemies to deal damage too.

This ability is useful for giving Nova more survivability by making her receive less damage as well as allowing her to deal more damage to nearby enemies.

Particles that are hovering around Nova will last indefinitely until they are used and will increase in count depending on her ability duration.

(Nova casting Null Star)

Augment Mod: Allows Nova to recast the ability, forcing the current particles to home in on enemies and deal blast damage which knocks them down.

2) Antimatter Drop

Nova releases an antimatter orb that floats towards the area she is targeting and will continuously float and later on home in on enemies.

The orb may be controlled by aiming your reticle where you want it to go and the speed of which it travels depends on how close your reticle is to it, going slowing the closer your reticle is and faster the further away.

Upon contact with a surface the orb will explode, dealing damage to enemies within a 15-meter radius.

If it comes in contact with an enemy, it will quickly latch on to them before exploding.

The orb is susceptible to damage from both Nova, her allies and enemies alike and will store this damage as energy until it explodes.

Nova may create several antimatter orbs and casting this ability is considered a one handed action, meaning she may fire and move freely while casting the ability.

This ability is very useful as it can easily clear up a group of enemies by concentrating fire on it before it explodes.

(Nova casting Antimatter Drop)

Nova may cast Antimatter drop multiple times, one after the other and can control where they go by aiming at a location or enemy.

The antimatter orb may take damage from multiple sources and will deal damage multiplied by 8x to enemies in a 15-meter radius.

(Antimatter orb exploding)

The antimatter orb can deal great amounts of damage depending on how much it has absorbed which can be a very useful offensive ability.

Augment Mod: Antimatter Absorb increases its range of which it absorbs damage from enemies, allowing easier absorption and guaranteeing more damage when it explodes.

3) Wormhole

This ability allows Nova to open up a worm hole which targets the exact point where you are aiming your reticle.

The worm hole acts as a portal which will instantly teleport you to the location that it is linked to, allowing you to move across great distances.

Both allies and enemies may be teleported through worm holes, allowing you to send enemies flying or help yourself and your allies cross large distances.

This ability is useful for crossing large gaps, heading towards destination fast or throwing enemies in a random direction or even out of the map.

(Nova standing next to a worm hole that she created)

Augment Mod: Escape Velocity causes you and your allies to gain a 50% speed bonus for 7 seconds after using a wormhole.

4) Molecular Prime

Upon casting Molecular Prime, the area around Nova becomes primed with antimatter and will cause enemies to suffer from her speed manipulation as well as explode upon death, dealing blast damage to nearby enemies.

The range of the ability is not affected by ability range but rather is affected by ability duration and the longer the duration is, the larger the range will be.

After casting the ability an area will be primed and this area will increase similar to a ring moving outwards, becoming larger and larger based on the initial duration of the ability.

All enemies caught in the radius while the area expands will become primed, causing them to be affected by both the speed manipulation as well as cause the explosions upon death.

Once the initial expansion of the wave (which is affected by ability duration) finishes, all enemies that are primed will remain that way until the duration of the ability is over.

Nova may recast this ability without the need of waiting for the previous effects or the expansion of her previous cast of the ability to end.

The more ability duration Nova has, the larger the range of the ability will be as well as the longer the effect will last.

This ability becomes useful for manipulating the speed of her enemies as well as causing damage to groups of enemies.

(Nova casting her Molecular Prime ability)

Augment Mod: Molecular Fission causes enemies that die and explode from the ability to add particle charges of Null Star to her.

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