Random Events
This variant adds more randomness and uncertainty to the game.
After Setup:
- Shuffle all the event cards (not the placeholder cards) together.
- Shuffle 2 random event cards into each of the three draw piles.
- Set aside the other event cards and the place holder cards; they are not used.
During play, when either player draws an event, re solve it immediately. then they draw another card.
Discovery Events
This variant introduces a twist to the game whenever the marshal discovers a hideout.
During setup, shuffle all the event cards together and place them near the play area. Set aside the placeholder cards; they are not used.
During play, when the marshal successfully guess es one or more hideouts, the fugitive immediately draws and resolves an event from the event pile.