Kero Game Elements | Ultraboardgames

Kero Game Elements | Ultraboardgames

Cards

Collect the indicated number of Jerrycans or Tuareks.


Immediately place the specified number of J Explorers on New Territories of your choice, for free.

Immediately fuel up with KERO for free with 8 dice.


These cards are simply worth points at the end of the game.

Permanent Abilities


Roll the specified special die (in this case, the blue die) for free.


Add the indicated resource (in this case, 1 wheat) for free when you collect resources.


You may trade any or all of your wheat resources for the same quantity of Jerrycans.


In the event of a tie, win the New Territory of your choice (no more than once per turn). Explorers must be present on the Territory.


Collect 1 Jerrycan at the start of each of your turns.

Sophia Al-Mansoor
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Sophia Al-Mansoor

Sophia analyzes international trade, startup ecosystems, retail transformation, and supply chain logistics for modern digital publications.