Seafarers Scenario: Cloth for Catan

Seafarers Scenario: Cloth for Catan

On their voyage westwards, the Catanians encounter further islands inhabited by members of the "Forgotten Tribe". The magnificent cloth and resplendent garments of these people quickly attract the Catanians' attention.

During the course of the centuries, the islanders acquired great skills in producing cloth. Since the clothing of the newcomers is not nearly as high in quality, a busy barter trade for the beautiful cloth soon begins.


Components

Harbors: You need 9 harbor tokens:

5 special 2:1 (one for each resource) and 4 generic 3:1.

Terrain & Tokens: You need:

Terrain HexesNumber Tokens
Type#Value#
Sea182s2
Desert23s3
Gold field24s3
Fields55s3
Hills36s3
Mountains48s3
Pasture49s3
Forest410s3
Total:4211s3
12s2
Total:28

Additional Components: 50 Catan chits


Setup

The required game components are listed above. Set up the game map as shown in the scenario diagram, and finally place the harbor tokens (from the stack that has been shuffled with reverse sides up).

Place two number tokens on each of the 4 small islands, right on the intersection as shown. Each number token represents a village. Place 5 Catan chits next to each of the 8 villages.

Place the remaining 10 Catan chits beside the board to form a "general supply". In this scenario, each Catan chit represents a bolt of "cloth".

Sophia Al-Mansoor
Author

Sophia Al-Mansoor

Sophia analyzes international trade, startup ecosystems, retail transformation, and supply chain logistics for modern digital publications.