How to Play Star Munchkin | Official Rules

How to Play Star Munchkin | Official Rules

The Munchkins Have Left The Dungeon . . . And now they're in orbit, rampaging through the Space Station, killing the monsters and taking their stuff! Star Munchkin is based on the original Munchkin and can be combined with it or with any other Munchkin set.

This game includes 168 cards, one six-sided die, and these rules. Three to six can play. You will need 10 tokens (coins, poker chips, whatever - or any gadget that counts to 10) for each player.

Setup

Divide the cards into the Door deck and the Treasure deck. Shuffle both decks. Deal four cards from each deck to each

Card Management

Keep separate face-up discard piles for the two decks. You may not look through the discards unless you play a card that allows you to. When a deck runs out, reshuffle its discards. If a deck runs out and there are no discards, nobody can draw any of that kind of card!

In Play: These are the cards on the table in front of you, showing your Race and Class (if any) and the Items you are carrying. Continuing Traps and some other cards also stay on the table after you play them. Cards in play are public information and must be visible to the other players.

Your Hand: Cards in your hand are not in play. They don't help you, but they can't be taken away except by cards that specifically affect "your hand". At the end of your turn, you may have no more than five cards in your hand (see Charity, p. 2).

Cards in play may not be returned to your hand - they must be discarded or traded if you want to get rid of them.


Character Creation

Everyone starts as a Level 1 human with no class. (Heh, heh). Star Munchkin characters are exclusively male or female, and your character's sex is the same as your own unless you declare otherwise.

Look at your initial eight cards. If you have any Race or Class cards, you may (if you like) play one of each type by placing it in front of you. If you have any usable Items (p. 3), you may play them by placing them in front of you.

If you have any doubt about whether you should play a card, you could read these rules, or you could just charge ahead and do it.


Starting and Finishing the Game

Decide who goes first in any agreeable manner. Heh, heh. Play proceeds in turns, each with several phases. When the first player finishes his turn, the player to his left takes a turn, and so on.

Conflicts between Cards and Rules

These rules gives the general rules. Cards may add special rules, so in most cases when the rulesheet disagrees with a card, follow the card.

However, ignore any card effect that might seem to contradict one of the rules listed below unless the card explicitly says it supersedes that rule!

  1. Nothing can reduce a player below Level 1, although card effects might reduce a player's or a monster's combat strength below 1.

  2. You go up a level after combat only if you kill a monster.

  3. You cannot collect rewards for defeating a monster (e.g., Treasure, levels) in the middle of a combat. You must finish the fight before gaining any rewards.

  4. You must kill a monster to reach Level 10.

When you may take Actions

You may perform these actions at any time:

  • Discard a Class or Race.
  • Play a Go Up a Level or Sidekick.
  • Play a Trap.

You may perform these actions at any time, as long as you are not in combat:

  • Trade an Item with another player (the other player may not be in combat, either).
  • Change which Items you have equipped.
  • Play a card that you have just received (some cards may be played even during combat).

You may perform these actions on your own turn:

  • Play a new Class or Race card (at any time).
  • Sell Items for levels (except when you are in combat).
  • Play an Item (most Items cannot be played during combat, but some one-shot Items can; see p. 3).

Combat: Basic Rules

When you fight a monster, you compare your combat strength (your Level plus any bonuses or penalties) against the monster's combat strength.

If your combat strength is greater, you win! If it is tied or lower, the monster wins.

The first player to reach Level 10 wins . . . but you must reach Level 10 by killing a monster, unless a card specifi cally allows you to win another ways.



Sarah Jenkins
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Sarah Jenkins

Sarah Jenkins is a veteran tech journalist with over 12 years of experience covering artificial intelligence, mobile innovations, and digital ethics. Her insights have appeared in leading technology publications worldwide.