After battling through an ancient Elvish temple, fighting off Wild Hunt creatures, and rubbing magical lamps and puzzles, Keira still has some jobs for you. You now have the choice to help Keira with her own personal storyline in a secondary quest. To make you get through this is easily as possible, we are here to give you a Towerful of Mice walkthrough, featuring ghost locations, and explaining the best choice. All in all, this is the bulk of the Keria Metz side plot.
| Important Items in this Area |
|---|
| Magic Lamp |
| Xenovox |
| Mage Alexander’s Log, Part 1 |
| Mage Alexander’s Log, Part 2 |
| Missing Merchant’s Letter |
| Package for Keira |
When should you do An Invitation from Kiera Metz in the Witcher 3?
Before going any further we want to say the best chance to do this side quest is now. Kiera has a strong side quest chain in this game, which largely stems from one another. It eventually leads up to her side involvement in a main mission down the line, or not depending if you don’t help her through some other tom foolery options much further on. Therefore, if you want to do this, the best time is straight after finishing off with the Wandering in the Dark Quest.
However, you do have until the Isle of Mists main story quest to complete it, as do many other side quests relating to main story characters within this area. So, make sure to get most of these done before that point if you care about future story plots.
An Invitation from Keira Metz Walkthrough in the Witcher 3
To start the Kiera Metz storyline off, head back to her cabin after completing Wandering in the Dark. You could go after these “Ladies of the Wood”, but why risk messing with witches you don’t know when a pretty one you DO know wants to see you? Head over to her house and you’ll overhear her talking to somebody. Interrupt her and you’ll see that she’s already started playing with her new toy. Ask about the request she has for you and she’ll ask you to help her lift a curse on a nearby isle, and provide you some background information about how the curse might have been formed, and her motivations, if you ask. You’ll need to sail over to Fyke Isle, from whence this curse emanates. To aid you in your task she’ll give you the “Magic Lamp” and a “Xenovox”. This ends the quest “An Invitation from Keira Metz” and begins “A Towerful of Mice” .
You'll interrupt Keira Metz making good use of that Magic Lamp you helped her recover (left). Agree to help her, then board a boat and set sail for Fyke Isle (right).