Behaviour Interactive has rolled out Dead by Daylight update 6.6.2, along with addon changes, audio updates, and bug fixes. Available on last-gen and next-gen platforms, this patch aims to improve gameplay and enhance the gaming experience.
The patch addresses several issues with Archives and Challenges, such as fixing a problem where pallets broken by The Knight’s Guards were not contributing to progress for practical challenges like “Rault’s Strength” and “Unleash the Rage.” Additionally, audio issues have been rectified, including fixing a problem where The Trapper would not trigger a voice-over when a Survivor escapes his grab.
Without further ado, you can find the complete patch notes below:
Features
Killer: The Skull Merchant
- Base power changes:
- The Skull Merchant gains a flat Haste Status Effect for each Survivor detected on the radar. This bonus is lost when no Survivor is detected on the Radar.
- One Survivor : +3%
- Two Survivors: +5%
- Three Survivors: +6%
- Four Survivors: +7%
- Note: You do not need to be Inspecting the Radar in order to get this bonus.
- The Skull Merchant gains a flat Haste Status Effect for each Survivor detected on the radar. This bonus is lost when no Survivor is detected on the Radar.
- Failing the Claw Trap hack no longer recharges its battery
- Entering an Active Zone no longer recharges Claw Trap batteries
- Drones only return to the Killer after their respective Claw Trap battery is empty
- Survivors with a Claw Trap cause Drones to be Unhackable while they are nearby
- Claw Trapped Survivors who fast vault pallets break the pallet and their Claw Trap at the same time
- Claw traps are automatically removed when their battery is empty
- Addon changes :
- Ultrasonic Trap Speaker (NEW EFFECT): Decrease the time it takes for Undetectable to take effect by 50%
- Increase the “Expired Batteries” addon rarity to Ultra Rare (was Very Rare)
- Decrease the “Prototype Rotor” addon rarity to Very Rare (was Ultra Rare)
- Increase Adaptive Lighting to 50% (was 20%)
- Decrease Expired Batteries to 40% (was 150%)
Miscellaneous
- A previous patch note stated that the perk Leverage no longer worked on self-healing. This was not the case. Leverage has worked on self-healing and still does.
- Updated screams caused by Perks to be heard map-wide, as they were prior to version 6.6.0.