Guide to getting all game Achievements in Ravager, for those who wanna flex on their fellow dragon-porn aficionados.
Contents
Waifu Achievements
Achievements related to your waifu-courting skills:
Haremon Master
In a single playthrough, acquire every potential captive.
There are 11 captives total at this time. (Enid, the Commoner, does not count as one.) Some are easy to get, others will require a bit more work. Note that you can’t start collecting captives until you’ve gotten yourself a lair, though you can meet them earlier and come back later. Note that the following are only one ways to collect the waifu; some can be recruited other ways.
- Chanwe, the Abbess: Visit the Convent in the Mountains to meet the Abbess and f*ck her. Afterwards, she will come with you willingly.
- Cooch, The Drunk: Vist Gutter’s Cove and waylay one of the townspeople. Follow her home, where you can f*ck her, abduct her, or f*ck her THEN abduct her.
- Darja, the Fangirl: Visit the Campfire in the Mountains to meet Darja. She’ll join up immediately.
- Heloise, The Inquisitrix: This one is tricky. Visit Bastion to meet the catgirl thieves, and sign on to their planned heist. Return later to carry out the heist. You’ll need either 4 Charm or 6 Potency to survive the encounter. If you do, you’ll be able to take Heloise in lieu of your share of the loot.
- Issa, the Kobold: After moving into a lair, sleep a few times and he’ll show up.
- Maelys, the Huntress: This one takes some work. During Act II, visit the Forest and intervene to save Maelys from the Centaurs. Later, when Maelys attacks your lair at the end of Act III, choose the following options when prompted: “I’M SORRY.”, “IT CAN CHANGE.”, “JOIN ME”. If you make at least one of the associated skill checks, you’ll capture Maelys alive. This is the “Doubt” capture. There’s also a “Despair” capture, which requires letting the Centuars r*pe Maelys, then choosing “I’LL DO WORSE.”, Pounce!, and “SUBMIT” during the fight, again making at least one of the skill checks. Note that the plotline for the “Despair” capture is widely considered to be only for truly evil dragons, and- more to the point for the purposes of this guide- two additional achievements are only available along the “Doubt” root.
- Marie-Anne, the Farmgirl: Visit the Farmlands and investigate the barn to meet Marie-Anne. Take a charm option (you need 4 Charm) to get her to come with you. (I reccommend requesting “PLEASURE” first, and then waiting for her to answer. The ensuing scene is one of the hottest in the game.) Alternatively, r*pe her and then abduct her.
- Mina, the Merchant: Visit the roads and ambush Mina’s cart, but make a deal and send her on her way with her clothes. Later, visit Gutter’s Cove to find her being accosted by some Mercenaries. Intervene and Mina will offer to work together.
- Naho, the Wolfgirl: Visit the Wildlands and defeat Naho in combat. (This requires 4 Strength). Then “Take Control of the Pack” and offer Eburon the Lowlands in exchange for the packs allegience. You’ll get Naho, the Wolf Tribe horde, and Eburon as a bonus.
- Sabetha and Inej, the Rogues: Run the Bastion Heist with them to capture Heloise. (see above) After opting to take Heloise, give them the location of your lair. Build Traps for your lair either before or IMMEDIATELY after the heist. The Rogues will stop by soon and stay to hang around a while.
- Valzira, The Witch: There are several ways to capture Valzira, but the most straightforward is first visit her shack in the swamp, then recruit the Wolf Tribe (see Naho, above), and send them to capture her (visit them in the hordes section of your lair to do so). Be sure to give the Wolves 1 Treasure first, because if they try this with zero Morale, they’ll die.
The following achievements are gotten by taking a waifu as your consort. To do this you have to capture them (see above), learn their name (visit them in the lair and ask, usually), and sometimes fulfill other conditions. You only get the achievement if they’re your consort at the End of Act IV, and you won’t get it if Malice steals your consort on the night before you attack Pale Rock.
A Fine Suggestion
Choose and keep Heloise as your consort.
After capturing Heloise, visit her in your lair three times. The first time you’ll need either 6 Charm or 6 Potency to avoid Game Over, then you’ll f*ck her. The second time, you’ll f*ck her again. The third time, she’ll reveal that she’s pregnant. Note that this requires the Pregnancy tag to be on in the preferences menu. Do all this before the end of Act III, and you’ll be able to make her consort in Act IV.
Drinking Buddy
Choose and keep Cooch as your consort.
No big deal here; Cooch is always up for it.
Nekophile
Choose and keep Sabetha & Inej as your consorts.
After capturing the twins, visit them continuously in the lair, taking advantage of new opportunities when offered, until you get the chance to f*ck Inej. Thereafter, they’ll be available as consorts in Act IV.
Dragon Enthusiast Enthusiast
Choose and keep Darja as your consort.
Darja will always be available as consort unless you’ve imprisoned her. If you have, just forgive her to let her out.
Simple Tastes
Choose and keep Marie-Anne as your consort.
Marie-Anne will always be available if you recruited her by Charm. If you abducted her, you’ll either have to have the kobolds bring her some creature comforts to cheer her up (requires 2 Kobold Morale and spends 1), or throw her in the torture chamber to break her. Note that these two paths have very different results.
A Sound Investment
Choose and keep Mina as your consort.
Mina is available so long as you haven’t imprisoned her. If you have imprisoned her, you can give her the dress Petruk finds in Act III (visit your treasure hoard to get the option, if you don’t give it to her when Petruk finds it).
Who’s A Good Boy?
Choose and keep Eburon as your consort.
Eburon will agree to be your consort so long as Wolf Tribe Morale is at 1 or higher.
Conquest Achievements
Achievements related to the Conquest mechanic in Act IV:
Towering Inferno
In Dark Fantasy mode, raise the power of the Infernal Court to 3.
Chaos Reigns
In Dark Fantasy mode, raise the power of the Proteans to 3.
An Earth-Shattering Kaboom
In Dark Fantasy mode, raise Malagar’s power to 3.
Three variants on the same thing. Give them their requested waifu to unlock them as lair faction. They start with 2 Morale, so give them one additional waifu to bring Morale up to 3. If you’d rather not lose the waifu, you can always rollback after the achievement pops.
Collateral Damage
In a single playthrough, pillage at least five territories.
Self-explanatory, but with a little snag; there are (at present time) only seven territories available for conquest. Of those, the Swamp cannot be pillaged or spared, and Gutter’s Cove and the Wildlands will be conquered before Act IV if you recruit the hordes that are based there. So unless you forgo recruiting either the Mercenaries or the Wolf Tribe, you won’t have enough conquerable territories available to make the achievement. Fortunately, since Pillaging restores horde morale, you can easily conquer and pillage the entire map with only one horde. Just make sure you have the 3 morale needed to capture Cold Reach.
Model Of Restraint
In a single playthrough, conquer at least five territories intact.
As above, but a little more difficult since sparing territories depletes horde morale. Don’t expect to accomplish this without throwing waifu to your hordes for the Morale boost.
A Slight Miscalculation
In Dark Fantasy mode, fail to conquer a territory.
Deja Vu
After failing to conquer a territory, successfully conquer it with the same horde.
Pretty straightforward; attack a territory with less than the needed Morale, get your butt kicked, then pump up the horde’s Morale with gifts of treasure or waifu and go back to win.
Bummer
Have all your commanders die during the assault on Pale Rock.
A commander dies at Pale Rock if you order them to attack when their horde has zero Morale. You can deplete a horde’s Morale easily by sending them into battles they can’t win during Conquest. Note that your Lair Faction doesn’t count towards this achievement, so you can still conquer the rest of the map by relying on them.
It’s All Coming Together
Have all your commanders survive the assault on Pale Rock.
By contrast, this is easy. Just make sure you don’t fight with any army that has zero morale. Or, better yet, pair it the next achievement:
The Burninator
Conquer Pale Rock with dragonfire alone.
Dragonfire is always available at Pale Rock, so just torch the whole city. This kills your Prosperity, of course, but there’s nothing stopping you from popping the achievement and then reloading an old save.
Solo Carry
Conquer Pale Rock by using your own abilities, and nothing else.
Now THIS is a challenge. Passing Pale Rock on skills alone requires 6 each in Strength, Charm, Mercy, Cruelty, and Potency. How exactly to do that, I leave you to figure out for yourself, but here are some tips:
- Potency is easy: just f*ck a lot of waifu. It’s a porn game, you’re probably doing that anyway.
- Strength and Charm can be boosted by 3 each by buying the Sacrifice and Idol lair upgrades, respectively. Since you also get 1 each of Strength and Charm at the end of Act II, and again at the end of Act III, making it to 6 should be trivial.
- If you pounce Enid the Commoner in Act I, but leave without r*ping her, the Mercy requirement is reduced to 5.
- Mercy and Cruelty can both be boosted by sparing or pillaging territories during conquest.
If you need more help, check my walkthrough (linked above) for a full list of available stat points.