What Qualifies as a Persona?

What Qualifies as a Persona?
From Wikipedia, the free encyclopedia. A persona, (also user persona, customer persona, buyer persona) in user-centered design and marketing is a fictional character created to represent a user type that might use a site, brand, or product in a similar way.

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Also to know is, what is persona?

Personas are fictional characters, which you create based upon your research in order to represent the different user types that might use your service, product, site, or brand in a similar way. Creating personas will help you to understand your users' needs, experiences, behaviours and goals.

Likewise, what is an example of a persona? Some examples of different personas include: A politician wants to come off to voters as a regular, nice guy who cares about normal people. The persona he presents to the world is that he is a rich guy but not very nice or compassionate. A business person wants others to think that he is charitable and kind.

Likewise, people ask, what makes a persona?

A persona is a representation of a user, typically based off user research and incorporating user goals, needs, and interests. Design personas focus on user goals, current behavior, and pain points as opposed to their buying or media preferences and behaviors. They are based on field research and real people.

What should be in a user persona?

Personas take many of the abstract areas of business and make them easier to digest, such as:

  1. Data and analytics.
  2. User experience.
  3. Customer pain points.
  4. Social media.
  5. Site design.
  6. Writing voice.
  7. Brand identity.
Related Question Answers

What is someone's persona?

Someone's persona is the aspect of their character or nature that they present to other people, perhaps in contrast to their real character or nature.

What is a person's persona?

A persona (plural personae or personas), in the word's everyday usage, is a social role or a character played by an actor. The word is derived from Latin, where it originally referred to a theatrical mask.
Alexander Ross
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Alexander Ross

Alexander Ross has covered the video game industry for a decade, writing deep dives on game design, esports tournaments, VR developments, and gaming culture.